(First, some shameless self-promotion: If you like the content here and want to keep it coming (and keep it free of a ton of annoying ads) feel free to click on the paypal donate button at the bottom of the main page, and/or grab my band’s latest album at our band camp page where you can name your price, starting at ten bucks… that way you get some music out of the deal as well.)
I have been a guitarist/vocalist/whatever for various bands including Solamors, Aletheian, Becoming the Archetype, Crutch, Synoptic Rise, Various solo projects and other loud and obnoxious bands, etc etc.
I have also been an on-again-off-again bicycle mechanic to feed my love of human-powered locomotion.
Since the 90’s, I have worked as an audio engineer in both live, studio and mobile on-the-spot contexts in various capacities, involving myself in the recording/mixing/mastering of dozens of albums for various bands ranging from live theater to folksy-rock bands to the heaviest of metal projects. My area of expertise is extreme metal.
I am also a chronic electronic tinkerer with a deep love for designing and building electronic sound-producing and sound-manipulating gear. I have designed and built hundreds of guitar amps, effects pedals, preamps, guitar pickups, and pieces of studio recording and test gear that I have used on the various musical projects I have been involved in, as well as for profit… and just contributing designs and knowledge to the community of DIY gear builders in cyberspace.
In the last few years I have become increasingly interested in DSP coding, so I have been sharing much of that information with the community as well. My interest lies mainly in AudioUnits on OSX, but that spills into VST format and other platforms a bit.
I have also recently stepped into the world of FDM 3d printing and for desktop manufacturing and rapid prototyping, as well as revisiting the ‘old frenemy’ of CAD/CAM modeling, so stay tuned for more posts along those lines.
Currently I am working on several musical projects as well as several software and hardware projects, which will all hopefully reach fruition soon, but as always, going is slow for a one-man production team, so keep an eye out for progress updates.